Sunday, October 16, 2011

Super Smash Brothers Brawl Analysis

    Released in March of 2008, Super smash Brothers Brawl is the third installment in the Super Smash Brothers series. Super Smash Brothers is a type of fighting created by Nintendo that features many of their famous game characters from a wide variety of games. The goal in Smash is to beat up the other players until they receive so much damage that they go flying off of the current stage. There are thousands of different sounds in this game as well as soundtracks that are pulled from Nintendo's history.

    From the very beginning of the game, the player is treated to a trailer that features music from Final Fanatsy composer Nobuo Uematsu. Although the main theme of the game is rather short, it is performed by an orchestra and sounds amazing. In fact, many of the soundtracks in Smash are classic songs(sometimes even 8-bit) that have been redone in full orchestra. Director Masahiro Sakurai  enlisted the help of 36 video game music composers from various companies to write music for the game. Even the the theme songs for all 35 playable characters in the game have be redone in full orchestra.

There is an extremely wide variety of sound effects in Super smash Brothers Brawl;each of the 35 characters have various sounds that are specific to them as well as voices. There are even items in this game that vary from firecracker launchers to laser guns. When it comes to audio, much of the sounds effects appear to be synthesized, especially for distinct sounds like beam swords and certain character abilities. However, a few sounds appear to be sampled, such as the sound of a frying pan hitting another character. The sound effects in this game really help give the characters a sense of weight and strength. For example, when a heavy character is walking across the stage, the sound effects for his foot steps will be a lot louder than a lighter character's. 

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